The clean-upComing back to it, most of the problems were invisible
The prototype looked close to done. Playing it properly told a different story. On a phone, the on-screen arrows and the charge button did nothing. The gate in stage 2 could never open, so the stage couldn't be finished. Miss your first window on the boss and it could never be beaten. Hitting certain robots crashed the game.
The rhino also seemed to float, which is what started the clean-up. The ground art was being stretched, and the place he stood sat well above the grass in the picture. Now every surface is measured to where the ground really is, and the same rhino and frames carry through to the boss fight, which used to swap in a different, oversized one.