Part two. A rhino rips robots apart and wears the parts. We built it in about three days with a pile of AI tools, to see how far someone who isn't a game developer can take a real game, and share it with friends.
Idea and game design · built with an AI engineering partner
Year
2026
1-1World one, level one
The machines wouldn't shut up
Rhinohed started as a what-if: could we make a real game with AI tools? Part one said yes, just about: three short stages and a rhino in a red bandana. Part two asks a bigger question. If you want to play a game that doesn't exist, can you just make it, and send it to your friends?
The robots in the game are the joke. They're one cheerful, helpful, passive-aggressive AI that never stops talking. You've met it.
HAVE YOU TRIED TURNING IT OFF AND ONWOULD YOU LIKE TO SUBSCRIBEI NOTICED YOU'RE ANGRYYOUR FEEDBACK HAS BEEN IGNOREDTHIS COULD HAVE BEEN AN EMAILDID YOU MEAN: SURRENDER?
So the game and this story share a plot. The machines are annoying. You take them apart. Then you wear their parts and keep going.
Every gameplay shot is the real game, recorded frame by frame with its own sounds. His voice and the selfie shots are AI. Five cuts in two days:
V1 · 45s
V3 · 84s
V4 · 76s
V5 · 54s
V6 · 78s
1-2Take them apart
Every tool is a robot part
Each tool did one job well and one thing badly. We treated them like parts ripped off a robot: useful, a bit broken, and only good in the right hands.
The arm
Painting
An image model
Every rhino frame, robot, splat of gore, stone tablet and background is painted. About 420 pieces made it into the game.
Hits back: spelled the logo RHINOHE2, and invents extra bits nobody asked for.
The cannon
Sound
ElevenLabs
40 sound effects with 3 takes each, 12 songs built on one riff, and his voice: 46 things he says while you play.
Hits back: everything arrives at full volume. A clink as loud as an explosion.
The portal
Video
Higgsfield (Kling, Seedance)
Seven living backgrounds that sway behind the levels, and the selfie shots where he talks to camera.
Hits back: loops jump at the seam, and the first selfie came back stiff and centred.
The core
Engineering
Claude Code
About 12,000 lines of game: physics, the gore, 8 levels, phone controls, his voice rules, the trailer recorder, playtest tracking.
Hits back: the bugs you only find by playing, like a key that stays held down.
Where the paintings went
Gore110
Rhinohed84
Map and menus80
World55
Robots52
Stone UI39
About 420 painted pieces made it into the game, counted from its files.
1-3Wear the parts
What three days made
Part one had three stages and one move. Part two is a different game: two worlds, bosses, weapons you steal, a mess that stays on the floor, and a rhino who talks back. Every panel below is the real game.
2worlds
8levels
2bosses
6kinds of robot
3weapons to steal
46things he says
Jungle EntryPunch a robot and it comes apart. The gore is 110 painted pieces, thrown differently every time.1Pop his balloonsThe clown inflates robots. Every one you pop might drop a portal.2Steal its armRip the arm off a shield bot and swing it. Fourteen hits before it snaps.3Take its cannonKill a turret and its cannon is yours. Ten shots.4Bolt on a portalKill a Blinker, take its portal, and blink straight through walls. Or through robots.5SlamDouble jump, then come down on all of them.6The CanopyA whole level in the treetops, with drones underneath.7The RefineryWorld two. Everyone here is a little explosive.8The clownThe Refinery's boss. He comes apart the most.9
On a phone
Upright, like a Game Boy
Hold the phone upright and the bottom half becomes a controller. Turn it sideways and the buttons float over the game. No download, no login.
Part onePart two
The same level, part one against part two. Drag to compare.
The ancient theme. Hearts, the goal shrine and the level picker are carvings of a rhino who comes to save the jungle from the machines.
Gore: what robots break into
A shield bot, walking, blocking, bashing
The clown, the Refinery's boss
Three days, in order
ArtLevelsPlaySoundTrailerTesting
Sun 2 Nov
Gore system: 110 painted pieces
Every robot animated
Rhinohed repainted
The ancient theme
Long levels, living backgrounds
Weapons from robot parts
Double jump, slam, guard
Renamed Rhinohed II · trailer v1
Mon 3 Nov
Worlds of levels
The Canopy
The Blinker + portal arm
Pipe Works, The Helipad
The clown boss
Phone controls
Online for testers
40 sounds, 12 songs
Trailers v3–v6, narrated
Tue 4 Nov
He talks: 46 lines
First playtest report
Stuck-key fix
This story
BOSSTurns out they hit back
The AI makes things up
The tools make things fast, and they make things up. Most of the real work was catching it: playing, listening, looking closely, and deciding what's right.
Exhibit A
The logo
RHINOHE2
The first painted logo looked great and was spelled wrong. Now the letters are real type, and only the gory II is painted.
Exhibit B
His voice
We designed voices for him and played them side by side. Which one is Rhinohed?
Exhibit C, the trailer: in one cut he slid backwards across the screen. The shot was set up over a pit; he fell, got rescued and the camera whipped. Now every frame of every shot is tracked and checked before it's used.
Exhibit D, the mix: every sound arrived at full volume. We measured each one and sorted them into the big moments, his own moves, and the little background clinks.
what would you ship?
His walk looked stiff. Redraw every frame as clean vectors, or keep the paintings?
We traced all of him into vectors. The colours went flat and bits went missing. We went back to the paintings, cleaned out the extra bits the AI had invented, and painted an eight-frame walk at his real height.
2-1Playtest
The robots are winning
We shared it with 9 testers behind a password. The game quietly records where people get hit, die and quit, with no names. The first report was humbling.
5%
of tries at level one ended in a win.2 wins in 44 tries. 25 sessions on Macs, iPhones, Android phones and Windows.
Where level one ends people
1
15
6
5
1
2
2
2
1
2
1
StartThe first drone pack · 15 of 38 deathsShrine
Deaths along Jungle Entry, start to shrine, in 500-pixel slices. Most never got past the first pack of drones.
What hit them on level one
Drones207
Shield bots67
Falling55
Turret shots23
Bombs4
How smoothly it runs
Android115
Mac75
iPhone60
Windows16.5
Median frames per second. The line is 60, smooth. Windows players got 16.
"Works pretty good with a keyboard. Might consider making the beginning levels even easier, to get people hooked before making it harder."
A tester
Easier first levelFewer drones early, more hearts.
Smooth on Windows16 frames a second isn't a game.
Stuck keysLetting go while switching windows kept him walking.
Bigger phone buttons53 taps missed, mostly low and to the right.
CONTINUE?
Bring your friends
RECEIPT · RHINOHED II
Sound, music and his voiceElevenLabs Creator
$22.00 / mo
The selfie shotsHiggsfield credits
$12.46
PaintingsImage model, per picture
pennies each
Engineering partnerClaude Code, the plan we already use
$0 extra
New money spent$34.46
+ about three days · 0 game developers
For builders
What we'd tell you
Play it, don't look at it. The worst bugs only show up with your hands on the keys.
Proofread everything it paints. Words, fingers, extra bits. It will make things up.
Make three, keep one. Generate takes, put them side by side, star the keepers.
Measure, don't guess. Loudness, frame rates, where people die. Numbers settle arguments.
Keep the human calls. What's funny, what's fair, what he sounds like. That's the design.
Ship it to friends early. Then watch where they quit.
Where it is now
In playtest, getting easier
Rhinohed II runs in the browser on a laptop or a phone, with eight levels, two bosses and a rhino who won't stop talking. It's with a small group of testers while we make the start friendlier. Part one is open to everyone.