Brady UX
concept · quiz game · 2026The Sideline Report

A quiz that plays like a coach drawing up a play.

A concept by Brady UX: a two-minute personality quiz for youth sports parents. We started it as a playable pitch for a youth-sports quiz, the client went another way, and we kept building it as our own. Instead of a form with a score at the end, it plays like a short story with three questions inside: a coach talks you through it, every answer is a picture, and your type gets called out like the starting lineup before a card lands that's made to share.

Role
Concept, UX, UI, art direction, sound and build
Status
Concept · playable prototype
Shown with
Sample questions and five sample parent types
3questions, every answer a picture
5parent types, each drawn and voiced
17chalk drawings in one locked style
2 minstart to finish, no sign-up
The idea

A short story with questions inside

Most online quizzes are a form with a result at the end. For a quiz about sports parents, that felt wrong. The subject is a ballfield, a car ride and a set of bleachers, so we made the quiz move through them.

A coach's voice brings you in, sets up each moment, and reacts to what you pick. There are only three questions, and you never fill in a field. The whole thing takes about two minutes and asks for nothing.

01Bring it inthe coach sets it up
→
02The playthe scene draws itself
→
03Three questionsevery answer a picture
→
04The tapea beat before the reveal
→
05Your cardcalled out, then shared
↺ one coach, one board, start to finish
The path every player takes.
what would you ship?

What should the quiz look like?

3D scenes looked like every other quiz. The chalkboard belongs to youth sports, it's funny, and it makes the X's-and-O's opening possible.

The look

Every parent type is drawn like a play

The whole quiz lives on a dugout chalkboard. Every parent type is drawn the way a coach draws up a play: white chalk, simple figures, X's and O's, dotted arrows. The parent's behaviour is the play.

One orange chalk is reserved for the one thing that matters in each picture: the parent's voice, or the single object the joke is about. Everything else stays white, so your eye goes straight to it.

The three questions: what you say after the last out, what's in your sideline bag (swipe and pick), and where you watch from. Every answer is a drawing.
The play

X's and O's that turn into the scene

Each scene opens the way a coach starts a whiteboard talk. Orange X's and O's set the formation first. Then the lines draw themselves out from them: the van, the road, the house and the field, stroke by stroke.

When you tap Play ball, the camera pushes through the van window and the first question is waiting inside. It turns a loading moment into the part people remember.

The first scene, start to finish: the formation, the van, the whole play.
what would you ship?

How should a 'bad' result feel?

People share results that make them laugh, not ones that scold them. A share is the whole point of a quiz like this.

The cards

A laugh, then one kind way back

Nobody shares a result that feels like a lecture. So every type gets a funny line first, the one that makes you send it to the team parent group, and then one kind thing to try. We call it "your play".

That keeps even the loudest parent happy to post their card. The Megaphone gets told to keep the volume and cheer the effort, not just the hits.

All five sample types. The scoring adds up every answer, so different picks land on different cards.
The sound

A coach in your ear

Sound carries the mood. A warm older coach reads every line, a soft stadium-organ theme plays under the quiz, and the board answers back with chalk scratches, a whistle, an eraser swipe and a small crowd when your card lands.

The coach's voice ducks the music whenever he talks, and the music fades out once your card has been read, so the quiz ends when you do. If you switch tabs, it goes quiet.

1
15coach lines, from "bring it in" to your card
2
6sound effects, from chalk to the crowd
3
1music theme that fades when you finish
Everything you hear, made for this quiz.
Looking back

What a full version adds

More scenarios, each opening as its own play. A share card sized for stories and texts. An editor so a team can change questions and scores without us. And tracking for starts, finishes and shares, so the quiz can be tuned on real numbers instead of guesses.

Play the prototype below, sound on.

work like this

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you work with the people doing the work, from the first question to the last detail. tell us what you're making and where it's stuck.

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